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Despite this, even a starting Monster is a force to be reckoned with, capable of throwing around and tearing apart humans like nothing. One of the Monster's goals is to find them and regain its capabilities.
Brought Down to Badass: The humans have separated much of the Monster's DNA into several DNA capsules, causing it to lose most of its abilities and maximum mass. #CARRION COVER ART UPGRADE#
The Monster's final upgrade allows it to fully assume the form of the first human that encountered it, and in this form can fool the scanners, gaining access to the outside.
Borrowed Biometric Bypass: Hand scanners reject the Monster for understandable reasons, and using Parasitism to hijack a human to use it for you likewise doesn't work, as the scanner can detect the infestation. Body Snatcher: One mid-game power is the ability to possess intact human bodies (living or dead) and use them to walk around, throw switches, use firearms, and pilot security mechs. At least, until you leave the level, that is. You can actually track where you've been by the blood trail you leave. Bloody Horror: The Monster constantly bleeds, and eating people flings around weltering spouts of gore. It can also divide itself to send out "scouts", among other tactics. Blob Monster: The Monster is a shapeless mass of tentacles that can fit into very narrow tunnels. Reabsorbing the cyst allows the Monster to perform new actions. Bio-Augmentation: Upgrades take the form of one of the Monsters' cysts that the scientists forcibly split off and did science to. The name of the music track? "The End As We Know It". #CARRION COVER ART FREE#
The Bad Guy Wins: The ending has you as the Villain Protagonist shapeshift into a human and escape into the city, free to feed on humanity. The first type is capable of shooting the Monster and creating a force field, while the second damages the Monster on contact and can be spawned in numbers by a Drone Deployer machine. Attack Drone: Two of them, both of which serve as Airborne Mooks. The Assimilator: Any human devoured by the Monster is added to its biomass, making it larger and increasing its health. Artificial Stupidity: The scientists will run away from you even if that means running directly into a pool of water. The Monster is also able to grow keratinous armor to make itself bulletproof and bomb resistant eventually. Armored 'Mechs also have armoured plating and have to be peeled open to get at the pilot inside. Human enemies with armor can take more damage than unarmored humans and cannot be ripped apart or eaten, but are still vulnerable to blunt force trauma or drowning. However, it is unclear what it intends to do upon escape. All it wants to do is escape from the facility that held it prisoner and tormented it, and the humans just won't let it.
And Now for Someone Completely Different: The Monster's flashbacks put the player in the role of humans and give the Monster backstory.Ambiguous Situation: It's never established one way or the other whether the Monster originally had the abilities it gets from biohazard containers, or if they were genetically engineered into some of its harvested biomass for some unknown purpose.All There in the Manual: The prequel comic released as part of the Deluxe Edition fills in a lot of the blanks regarding the entity's origins and how it came to be stuck in a lab under Seattle.It's especially handy against the flying drone swarms, as it will disable their Collision Damage. All Webbed Up: The very first special ability gained is Arachnoptysis, which allows the Monster in its smallest form to shoot webs that immobilize enemies as well as push/pull switches.The second type is far weaker with only a melee attack, but is spawned in numbers from a Drone Deployer machine.
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The first has a multidirectional laser sight that allows it to shoot in several directions plus an electric barrier that defends it from a single angle. Airborne Mook: There are two different kinds of flying Attack Drone enemies.Areas with containment units likewise usually require abilities from later levels. Ability Required to Proceed: Several of the level entrances from the Frontier require another unlocked ability from an earlier level to access, such as Photokinesis from the Botanical Gardens to bypass the sensors guarding the door to the Leviathan Reef Base.